![]() Halves damage taken from a super effective Dark-type move. Halves damage taken from a super effective Dragon-type move. Halves damage taken from a super effective Ghost-type move. Halves damage taken from a super effective Rock-type move. Halves damage taken from a super effective Bug-type move. Halves damage taken from a super effective Psychic-type move. Halves damage taken from a super effective Flying-type move. Halves damage taken from a super effective Ground-type move. Halves damage taken from a super effective Poison-type move. Halves damage taken from a super effective Fighting-type move. Halves damage taken from a super effective Ice-type move. Halves damage taken from a super effective Grass-type move. Halves damage taken from a super effective Electric-type move. Halves damage taken from a super effective Water-type move. Halves damage taken from a super effective Fire-type move. Lowers Speed EVs, raises friendship E, Gen. Lowers Special Defense EVs, raises friendship E, Gen. Lowers Special Attack EVs, raises friendship E, Gen. Lowers Defense EVs, raises friendship E, Gen. Lowers Attack EVs, raises friendship E, Gen. Lowers HP EVs, raises friendship E, Gen. Makes wild Pokémon more likely to drop items. VII+, but confuses Pokémon that dislike sour food. VII+, but confuses Pokémon that dislike bitter food. VII+, but confuses Pokémon that dislike sweet food. VII+, but confuses Pokémon that dislike dry food. VII+, but confuses Pokémon that dislike spicy food. In Pokémon X and Y, the sprites for the earlier stages differ based on the Berry's color, but in Pokémon Omega Ruby and Alpha Sapphire, the earlier stages use the same sprite for all Berries. In Generation VI, Berry plants only have unique sprites in their final, harvestable stage. ![]() In Generations III and IV, beyond the sprouting stages, all Berry plants have different sprites as they grew. Please feel free to edit this section to add missing information and complete it. However, the effects of the first ten Berries introduced in Generation III correspond to the effects of the Generation II Berries.Ĭures any non-volatile status condition and confusion. These Berries have only appeared in Generation II media, with a different set of Berries introduced in Generation III that are used in all subsequent media. The player can harvest one Berry from each tree each day. In Pokémon Gold, Silver, and Crystal, there are a number of Berry trees across the Kanto and Johto regions. Many Berries in Generation II correspond to an artificial healing item. Pokémon do not know how to use held artificial healing items, such as Potions and Full Heals, but they can use held Berries. 7.1.4 Sun, Moon, Ultra Sun & Ultra Moon chapterīerries were introduced in Generation II to take advantage of the newly introduced held items feature.3 List of moves and Abilities affecting Berries.2.7 Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.2.5.2 Pokémon Omega Ruby and Alpha Sapphire.Pokémon Brilliant Diamond and Shining Pearl.Steven gifts the player with a Devon Scope, which enables the invisible object outside Fortree Gym to be revealed as a camouflaged Kecleon, which the player can then battle and potentially capture. Upon the player's arrival at Fortree City, the gym is initially blocked off by an invisible object, preventing his/her access until the player encounters Steven Stone on Route 120. Winona also grants the player the TM Aerial Ace. Upon her defeat, Winona will award the player with the Feather Badge, which enables the player's Pokémon to use HM02 Fly outside of battle. In order to reach Winona, the player is forced to navigate through these various gates and encounter numerous Trainers along the way. The gym's layout revolves around the concept of rotating turnstile doors that will prevent the player from going backwards once the player goes through them. It has a Pokémon Center, a Poké Mart, a Pokémon Gym and 6 to 7 houses (varies from game to game).įortree Gym is under the tutelage of Gym Leader Winona, who specializes in using Flying-type Pokémon. All the houses are built at a height from the ground so ladders are there to get to the houses. The Fortree City has treehouses and several other wooden buildings. Fortree City has a quite different design than any other city in the Pokémon World.
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